Encryption Harvester
A wordle-inspired game about harvesting key words in encrypted enemy files through guesswork and clues in the story
Features:
- A small story, and cheats if you’re only here for that
- Gameplay, and a collection of ~30 story-related words to guess
- Slightly adjustable difficulty
- A timed highscore-based mode at the end where you have to go through a randomized set of ~30 words as fast as possible. Cheats disabled.
- Progress-saving. Take a break halfway through, accidentally close the tab, no problem. (Unless your browser eats the cookies)
- Post-jam version toggleable in the main menu, where you can also find a list of changes made
Bugs:
- The text ‘typing effect’ doesn’t match the sound, and sometimes delays in the wrong place
- You can usually fix this when in the terminal by running
clear
- You can usually fix this when in the terminal by running
- Not aware of any others yet.
- Feel free to post below if you find a bug or want to be notified when I fix one
Base Code I Started With:
- A jsonfile-based Settings object for storing things across game sessions
- The keybinds menu, and a system for easily adding keybinds
- The volume slider, which I have to manually tie to the volume of each sound
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | LandarVargan |
Genre | Puzzle |
Made with | Godot |
Tags | Ludum Dare, Ludum Dare 52, storygame, Text based, Wordle |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
Development log
- Version 0.2.0-postjamJan 13, 2023
- Version 0.1.2-postjamJan 09, 2023
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