wordle-inspired game about harvesting key words in encrypted enemy files through guesswork and clues in the story


  • A small story, and cheats if you’re only here for that
  • Gameplay, and a collection of ~30 story-related words to guess
  • Slightly adjustable difficulty
  • timed highscore-based mode at the end where you have to go through a randomized set of ~30 words as fast as possible. Cheats disabled.
  • Progress-saving. Take a break halfway through, accidentally close the tab, no problem. (Unless your browser eats the cookies)
  • Post-jam version toggleable in the main menu, where you can also find a list of changes made


  • The text ‘typing effect’ doesn’t match the sound, and sometimes delays in the wrong place
    • You can usually fix this when in the terminal by running clear
  • Not aware of any others yet.
    • Feel free to post below if you find a bug or want to be notified when I fix one

    Base Code I Started With:

    • A jsonfile-based Settings object for storing things across game sessions
    • The keybinds menu, and a system for easily adding keybinds
    • The volume slider, which I have to manually tie to the volume of each sound
    PlatformsWindows, Linux, HTML5
    Rated 3.0 out of 5 stars
    (1 total ratings)
    Made withGodot
    TagsLudum Dare, Ludum Dare 52, storygame, Text based, Wordle
    Code licenseMIT License
    Asset licenseCreative Commons Attribution v4.0 International
    Average sessionA few minutes
    InputsKeyboard, Mouse
    LinksLudum Dare


    EncryptionHarvester[win64].zip 19 MB
    EncryptionHarvester[linux].zip 20 MB

    Development log

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